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		<title>Category:5 Categories and examples of participatory tools</title>
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		<summary type="html">&lt;p&gt;Yannis: /* Collaborative SWOT analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]&lt;br /&gt;
* ''' [https://padlet.com/ Padlet:]''' Padlet is a collaborative web platform in which users can upload, organize, and share content to virtual bulletin boards called &amp;quot;padlets&amp;quot; &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Overview of the tools and correspondence with methodological steps ==&lt;br /&gt;
&lt;br /&gt;
The methodological steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;br /&gt;
&lt;br /&gt;
In the image on the right, you can explore the various participatory tools and their use for the different methodological steps&lt;br /&gt;
&lt;br /&gt;
[[File:Image15.jpg | thumb | right | Overview of the tools and correspondence with methodological steps, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]&lt;br /&gt;
* ''' [https://padlet.com/ Padlet:]''' Padlet is a collaborative web platform in which users can upload, organize, and share content to virtual bulletin boards called &amp;quot;padlets&amp;quot; &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Overview of the tools and correspondence with methodological steps ==&lt;br /&gt;
&lt;br /&gt;
The methodological steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;br /&gt;
&lt;br /&gt;
In the image on the right, you can explore the various participatory tools and their use for the different methodological steps&lt;br /&gt;
&lt;br /&gt;
[[File:Image15.jpg | thumb | right | Overview of the tools and correspondence with methodological steps, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]&lt;br /&gt;
* ''' [https://padlet.com/ Padlet:] Padlet is a collaborative web platform in which users can upload, organize, and share content to virtual bulletin boards called &amp;quot;padlets&amp;quot; &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Overview of the tools and correspondence with methodological steps ==&lt;br /&gt;
&lt;br /&gt;
The methodological steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;br /&gt;
&lt;br /&gt;
In the image on the right, you can explore the various participatory tools and their use for the different methodological steps&lt;br /&gt;
&lt;br /&gt;
[[File:Image15.jpg | thumb | right | Overview of the tools and correspondence with methodological steps, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Overview of the tools and correspondence with methodological steps ==&lt;br /&gt;
&lt;br /&gt;
The methodological steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;br /&gt;
&lt;br /&gt;
In the image on the right, you can explore the various participatory tools and their use for the different methodological steps&lt;br /&gt;
&lt;br /&gt;
[[File:Image15.jpg | thumb | right | Overview of the tools and correspondence with methodological steps, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Overview of the tools and correspondence with methodological steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Overview of the tools and correspondence with methodological steps ==&lt;br /&gt;
&lt;br /&gt;
The methodological steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;br /&gt;
&lt;br /&gt;
In the image on the right, you can explore the various participatory tools and their use for the different methodological steps&lt;br /&gt;
&lt;br /&gt;
[[File:Image15.jpg | thumb | right | Overview of the tools and correspondence with methodological steps, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Overview of the tools and correspondence with methodological steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Overview of the tools and correspondence with methodological steps ==&lt;br /&gt;
&lt;br /&gt;
The steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;br /&gt;
&lt;br /&gt;
In the image on the right, you can explore the various participatory tools and their use for the different methodological steps&lt;br /&gt;
&lt;br /&gt;
[[File:Image15.jpg | thumb | right | Overview of the tools and correspondence with methodological steps, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Methodological steps of participatory processes and Overview of the tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Overview of the tools and correspondence with methodological steps ==&lt;br /&gt;
&lt;br /&gt;
The steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;br /&gt;
&lt;br /&gt;
[[File:Image15.jpg | thumb | right | Overview of the tools and correspondence with methodological steps, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Methodological steps of participatory processes and Overview of the tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Methodological steps of participatory processes and Overview of the tools ==&lt;br /&gt;
&lt;br /&gt;
The steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;br /&gt;
&lt;br /&gt;
[[File:Image15.jpg | thumb | right | Overview of the tools and correspondence with methdological steps, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/File:Image15.jpg</id>
		<title>File:Image15.jpg</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/File:Image15.jpg"/>
				<updated>2024-05-10T16:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: Steps_and_Tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Steps_and_Tools&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Consultation / Voting / Evaluation tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
== Methodological steps of participatory processes and Overview of the tools ==&lt;br /&gt;
&lt;br /&gt;
The steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Consultation / Voting / Evaluation tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;br /&gt;
&lt;br /&gt;
=== Methodological steps of participatory processes and Overview of the tools ===&lt;br /&gt;
&lt;br /&gt;
The steps can be seen below: &lt;br /&gt;
&lt;br /&gt;
* Step 1: Definition of the goals, action plan, and the target groups of the project&lt;br /&gt;
* Step 2: Data collection&lt;br /&gt;
* Step 3: Collective brainstorming&lt;br /&gt;
* Step 4: Realization of the participatory project's main actions (in our case, the creation of a Virtual Field Trip)&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T16:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Data collection and Mobile data collection tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
&lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
&lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T15:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Sensory mapping (sensations, perspective, sentiments) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception.&lt;br /&gt;
&lt;br /&gt;
[https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucidchart:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T15:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that assists colleagues in understanding each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ connect2aspire]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-05-10T15:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Data collection and Mobile data collection tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
== Storytelling and story map tools ==&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consultation / Voting / Evaluation tools ==&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-05-10T15:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
[[File:UHH.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Universität Hamburg (UHH) &amp;amp; commonspace, Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
[[File:UPC.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Paris Cité University (UPC), Source: UPC]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
[[File:Eurogeo.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Eurogeo, Source: Eurogeo]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
[[File:UNED.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED), Source: UNED]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:NTUA_CS.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-05-10T15:41:46Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
[[File:UHH.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Universität Hamburg (UHH) &amp;amp; commonspace, Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
[[File:UPC.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Paris Cité University (UPC), Source: UPC]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
[[File:Eurogeo.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Eurogeo, Source: Eurogeo]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
[[File:UNED.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED), Source: UNED]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-05-10T15:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by Eurogeo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
[[File:UHH.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Universität Hamburg (UHH) &amp;amp; commonspace, Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
[[File:UPC.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Paris Cité University (UPC), Source: UPC]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
[[File:Eurogeo.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Eurogeo, Source: Eurogeo]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-05-10T15:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by Eurogeo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
[[File:UHH.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Universität Hamburg (UHH) &amp;amp; commonspace, Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
[[File:UPC.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Paris Cité University (UPC), Source: UPC]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
[[File:Eurogeo.png | thumb | right | conceptual diagram depicting the workflow proposed by Eurogeo, Source: Eurogeo]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-05-10T15:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by Eurogeo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
[[File:UHH.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Universität Hamburg (UHH) &amp;amp; commonspace, Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
[[File:UPC.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Paris Cité University (UPC), Source: UPC]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
[[File:Eurogeo.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Eurogeo, Source: Eurogeo]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-05-10T15:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by Paris Cité University (UPC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
[[File:UHH.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Universität Hamburg (UHH) &amp;amp; commonspace, Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
[[File:UPC.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Paris Cité University (UPC), Source: UPC]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-05-10T15:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by Paris Cité University (UPC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
[[File:UHH.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Universität Hamburg (UHH) &amp;amp; commonspace, Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
[[File:UPC.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Paris Cité University (UPC), Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-05-10T15:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by the University of Hamburg (UHH) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
[[File:UHH.jpg | thumb | right | conceptual diagram depicting the workflow proposed by Universität Hamburg (UHH) &amp;amp; commonspace, Source: UHH]]&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/File:UPC.jpg</id>
		<title>File:UPC.jpg</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/File:UPC.jpg"/>
				<updated>2024-05-10T15:34:43Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: UPC_workflow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UPC_workflow&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/File:Eurogeo.jpg</id>
		<title>File:Eurogeo.jpg</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/File:Eurogeo.jpg"/>
				<updated>2024-05-10T15:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: Eurogeo_workflow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eurogeo_workflow&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/File:UNED.jpg</id>
		<title>File:UNED.jpg</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/File:UNED.jpg"/>
				<updated>2024-05-10T15:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: UNED_workflow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNED_workflow&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/File:NTUA_CS.jpg</id>
		<title>File:NTUA CS.jpg</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/File:NTUA_CS.jpg"/>
				<updated>2024-05-10T15:33:47Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: NTUA_CS_workflow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NTUA_CS_workflow&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/File:UHH.jpg</id>
		<title>File:UHH.jpg</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/File:UHH.jpg"/>
				<updated>2024-05-10T15:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: UHH_workflow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UHH_workflow&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process</id>
		<title>Category:1 What is a participatory process</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process"/>
				<updated>2024-05-10T15:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* The fields of participation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''What is participation?==&lt;br /&gt;
&lt;br /&gt;
Participation, in general, is a structured methodology involving a community/group of people in a specific collective practice or decision-making.&lt;br /&gt;
Participation can make a process inclusive and democratic&lt;br /&gt;
It can make different voices and needs to be heard&lt;br /&gt;
The participatory projects vary regarding objectives, methods, tools, scale, subjects, goals, and expected results.&lt;br /&gt;
&lt;br /&gt;
Community participation, in general, and participatory design, specifically, are terms that, although broadly used, are not to this day fully defined. There are many ways in which participation can be implemented, and the projects of participatory design vary a lot in terms of their objectives, methods, tools, and results. &lt;br /&gt;
&lt;br /&gt;
Over the past decade, there has been a real shift towards more democratic and participatory decision-making processes. Among other institutions, the European Union (EU) promotes and develops participatory governance by meaningfully involving relevant stakeholders in all phases of the policy cycle, from identifying the problem to policy evaluation and recognising the added value of such engagement. This “participatory turn” is based on the consultation/participation methods of various citizens and social groups that have developed in the last decades. Yet, the process has been greatly enhanced by the explosion of new technologies and social networking tools over the last decade. &lt;br /&gt;
&lt;br /&gt;
Nevertheless, the idea of participation in planning and designing space started way back, in the 1950s and 1960s, following a discussion on community engagement and the activation of the city dwellers. This period as [https://www.tandfonline.com/doi/abs/10.1080/00049180500325694 Marcus B. Lane (2005)] puts it in his book [https://www.tandfonline.com/doi/abs/10.1080/00049180500325694 “Public Participation in Planning: an intellectual history”], marks also “perhaps the single most important ‘revolution’ in planning thought occurred in the late 1950s and 1960s”. According to him, it was at that time when, first in the US and then in Britain, systems or synoptic planning usurped blueprint planning. This - in his understanding - made geographers and urban planners able to work on another scale, which was impossible until then. It gave them the opportunity to approach the planning process from different points of view, using different data and being able to include other opinions and ideas. &lt;br /&gt;
&lt;br /&gt;
After some years the idea of the citizen’s participation in decision making and planning had gained important recognition. At that point, around 1970, criticism appeared on the field. An important voice was that of [https://www.tandfonline.com/doi/abs/10.1080/01944366908977225 Arnstein (1969)], who provocatively argued that “the idea of citizen participation is a little like eating spinach: no one is against it in principle because it is good for you” [https://www.tandfonline.com/doi/abs/10.1080/01944366908977225 (Arnstein 1969, p. 216)]. What Arnstein tried to do was to deliver a serious critique on the citizen participation as it was implemented in many urban planning programmes. In her opinion in many of those programmes, the people in charge, the policy makers, or the planners, did not really seek for public participation, but only for the public consensus that a pretence of participation would bring. Her main point was that for participation to be meaningful, there should also be a redistribution of power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image1.jpg| thumb | right | Collaborative mapping in Miro. The students design their schoolyard in Halandri Neighborhood, Athens. UIA project, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
In the last few years, many have tried to give the participation term a more comprehensive definition. One example is that of [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], who consider participatory planning as a &amp;quot;democratic process of lifelong learning, in which participants gain knowledge about themselves but also the values and views of other participants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], the participatory approaches in planning answer mainly to the needs of:&lt;br /&gt;
* Conflict management between the evolution of technology/science and society that has been developed since the midst 20th century.&lt;br /&gt;
* Management of environmental problems, especially from the 1960s and onwards.&lt;br /&gt;
&lt;br /&gt;
== '''The meaning of participation==&lt;br /&gt;
&lt;br /&gt;
A participatory activity/workshop/design is a methodology in which:&lt;br /&gt;
* The process is structured according to the basic objectives and activities of participation.&lt;br /&gt;
* The facilitators and participants collaborate in order to make a decision or develop a collective result on a problem/subject.&lt;br /&gt;
* A combination of specific techniques and tools is implemented.&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
== '''The fields of participation==&lt;br /&gt;
&lt;br /&gt;
Levels of participation of various stakeholders in different fields:&lt;br /&gt;
* Public space discourse and conceptualization&lt;br /&gt;
* Urban planning and design&lt;br /&gt;
* Strategic planning&lt;br /&gt;
* Culture and art &lt;br /&gt;
* Education &lt;br /&gt;
* Virtual Field Trip creation&lt;br /&gt;
* Collective mapping&lt;br /&gt;
* Collective identification of any problem and solution proposal&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:Image14.jpg| thumb | Students visiting real Field Trip and collecting data for creating Virtual Field trips, source: EUROGEO]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/File:Image14.jpg</id>
		<title>File:Image14.jpg</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/File:Image14.jpg"/>
				<updated>2024-05-10T15:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: Students visiting real Field Trip and collecting data for creating Virtual Field trips, source: EUROGEO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Students visiting real Field Trip and collecting data for creating Virtual Field trips, source: EUROGEO&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process</id>
		<title>Category:1 What is a participatory process</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process"/>
				<updated>2024-05-10T15:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* The meaning of participation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''What is participation?==&lt;br /&gt;
&lt;br /&gt;
Participation, in general, is a structured methodology involving a community/group of people in a specific collective practice or decision-making.&lt;br /&gt;
Participation can make a process inclusive and democratic&lt;br /&gt;
It can make different voices and needs to be heard&lt;br /&gt;
The participatory projects vary regarding objectives, methods, tools, scale, subjects, goals, and expected results.&lt;br /&gt;
&lt;br /&gt;
Community participation, in general, and participatory design, specifically, are terms that, although broadly used, are not to this day fully defined. There are many ways in which participation can be implemented, and the projects of participatory design vary a lot in terms of their objectives, methods, tools, and results. &lt;br /&gt;
&lt;br /&gt;
Over the past decade, there has been a real shift towards more democratic and participatory decision-making processes. Among other institutions, the European Union (EU) promotes and develops participatory governance by meaningfully involving relevant stakeholders in all phases of the policy cycle, from identifying the problem to policy evaluation and recognising the added value of such engagement. This “participatory turn” is based on the consultation/participation methods of various citizens and social groups that have developed in the last decades. Yet, the process has been greatly enhanced by the explosion of new technologies and social networking tools over the last decade. &lt;br /&gt;
&lt;br /&gt;
Nevertheless, the idea of participation in planning and designing space started way back, in the 1950s and 1960s, following a discussion on community engagement and the activation of the city dwellers. This period as [https://www.tandfonline.com/doi/abs/10.1080/00049180500325694 Marcus B. Lane (2005)] puts it in his book [https://www.tandfonline.com/doi/abs/10.1080/00049180500325694 “Public Participation in Planning: an intellectual history”], marks also “perhaps the single most important ‘revolution’ in planning thought occurred in the late 1950s and 1960s”. According to him, it was at that time when, first in the US and then in Britain, systems or synoptic planning usurped blueprint planning. This - in his understanding - made geographers and urban planners able to work on another scale, which was impossible until then. It gave them the opportunity to approach the planning process from different points of view, using different data and being able to include other opinions and ideas. &lt;br /&gt;
&lt;br /&gt;
After some years the idea of the citizen’s participation in decision making and planning had gained important recognition. At that point, around 1970, criticism appeared on the field. An important voice was that of [https://www.tandfonline.com/doi/abs/10.1080/01944366908977225 Arnstein (1969)], who provocatively argued that “the idea of citizen participation is a little like eating spinach: no one is against it in principle because it is good for you” [https://www.tandfonline.com/doi/abs/10.1080/01944366908977225 (Arnstein 1969, p. 216)]. What Arnstein tried to do was to deliver a serious critique on the citizen participation as it was implemented in many urban planning programmes. In her opinion in many of those programmes, the people in charge, the policy makers, or the planners, did not really seek for public participation, but only for the public consensus that a pretence of participation would bring. Her main point was that for participation to be meaningful, there should also be a redistribution of power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image1.jpg| thumb | right | Collaborative mapping in Miro. The students design their schoolyard in Halandri Neighborhood, Athens. UIA project, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
In the last few years, many have tried to give the participation term a more comprehensive definition. One example is that of [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], who consider participatory planning as a &amp;quot;democratic process of lifelong learning, in which participants gain knowledge about themselves but also the values and views of other participants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], the participatory approaches in planning answer mainly to the needs of:&lt;br /&gt;
* Conflict management between the evolution of technology/science and society that has been developed since the midst 20th century.&lt;br /&gt;
* Management of environmental problems, especially from the 1960s and onwards.&lt;br /&gt;
&lt;br /&gt;
== '''The meaning of participation==&lt;br /&gt;
&lt;br /&gt;
A participatory activity/workshop/design is a methodology in which:&lt;br /&gt;
* The process is structured according to the basic objectives and activities of participation.&lt;br /&gt;
* The facilitators and participants collaborate in order to make a decision or develop a collective result on a problem/subject.&lt;br /&gt;
* A combination of specific techniques and tools is implemented.&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
== '''The fields of participation==&lt;br /&gt;
&lt;br /&gt;
Levels of participation of various stakeholders in different fields:&lt;br /&gt;
* Public space discourse and conceptualization&lt;br /&gt;
* Urban planning and design&lt;br /&gt;
* Strategic planning&lt;br /&gt;
* Culture and art &lt;br /&gt;
* Education &lt;br /&gt;
* Virtual Field Trip creation&lt;br /&gt;
* Collective mapping&lt;br /&gt;
* Collective identification of any problem and solution proposal&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process</id>
		<title>Category:1 What is a participatory process</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process"/>
				<updated>2024-05-10T15:00:10Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* What is participation? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''What is participation?==&lt;br /&gt;
&lt;br /&gt;
Participation, in general, is a structured methodology involving a community/group of people in a specific collective practice or decision-making.&lt;br /&gt;
Participation can make a process inclusive and democratic&lt;br /&gt;
It can make different voices and needs to be heard&lt;br /&gt;
The participatory projects vary regarding objectives, methods, tools, scale, subjects, goals, and expected results.&lt;br /&gt;
&lt;br /&gt;
Community participation, in general, and participatory design, specifically, are terms that, although broadly used, are not to this day fully defined. There are many ways in which participation can be implemented, and the projects of participatory design vary a lot in terms of their objectives, methods, tools, and results. &lt;br /&gt;
&lt;br /&gt;
Over the past decade, there has been a real shift towards more democratic and participatory decision-making processes. Among other institutions, the European Union (EU) promotes and develops participatory governance by meaningfully involving relevant stakeholders in all phases of the policy cycle, from identifying the problem to policy evaluation and recognising the added value of such engagement. This “participatory turn” is based on the consultation/participation methods of various citizens and social groups that have developed in the last decades. Yet, the process has been greatly enhanced by the explosion of new technologies and social networking tools over the last decade. &lt;br /&gt;
&lt;br /&gt;
Nevertheless, the idea of participation in planning and designing space started way back, in the 1950s and 1960s, following a discussion on community engagement and the activation of the city dwellers. This period as [https://www.tandfonline.com/doi/abs/10.1080/00049180500325694 Marcus B. Lane (2005)] puts it in his book [https://www.tandfonline.com/doi/abs/10.1080/00049180500325694 “Public Participation in Planning: an intellectual history”], marks also “perhaps the single most important ‘revolution’ in planning thought occurred in the late 1950s and 1960s”. According to him, it was at that time when, first in the US and then in Britain, systems or synoptic planning usurped blueprint planning. This - in his understanding - made geographers and urban planners able to work on another scale, which was impossible until then. It gave them the opportunity to approach the planning process from different points of view, using different data and being able to include other opinions and ideas. &lt;br /&gt;
&lt;br /&gt;
After some years the idea of the citizen’s participation in decision making and planning had gained important recognition. At that point, around 1970, criticism appeared on the field. An important voice was that of [https://www.tandfonline.com/doi/abs/10.1080/01944366908977225 Arnstein (1969)], who provocatively argued that “the idea of citizen participation is a little like eating spinach: no one is against it in principle because it is good for you” [https://www.tandfonline.com/doi/abs/10.1080/01944366908977225 (Arnstein 1969, p. 216)]. What Arnstein tried to do was to deliver a serious critique on the citizen participation as it was implemented in many urban planning programmes. In her opinion in many of those programmes, the people in charge, the policy makers, or the planners, did not really seek for public participation, but only for the public consensus that a pretence of participation would bring. Her main point was that for participation to be meaningful, there should also be a redistribution of power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image1.jpg| thumb | right | Collaborative mapping in Miro. The students design their schoolyard in Halandri Neighborhood, Athens. UIA project, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
In the last few years, many have tried to give the participation term a more comprehensive definition. One example is that of [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], who consider participatory planning as a &amp;quot;democratic process of lifelong learning, in which participants gain knowledge about themselves but also the values and views of other participants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], the participatory approaches in planning answer mainly to the needs of:&lt;br /&gt;
* Conflict management between the evolution of technology/science and society that has been developed since the midst 20th century.&lt;br /&gt;
* Management of environmental problems, especially from the 1960s and onwards.&lt;br /&gt;
&lt;br /&gt;
== '''The meaning of participation==&lt;br /&gt;
&lt;br /&gt;
A participatory activity/workshop/design is a methodology in which:&lt;br /&gt;
* The process is structured according to the basic objectives and activities of participation.&lt;br /&gt;
* The facilitators and participants collaborate in order to make a decision or develop a collective result on a problem/subject.&lt;br /&gt;
* A combination of specific techniques and tools is implemented.&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process</id>
		<title>Category:1 What is a participatory process</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process"/>
				<updated>2024-05-10T14:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* What is participation? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''What is participation?==&lt;br /&gt;
&lt;br /&gt;
Participation, in general, is a structured methodology involving a community/group of people in a specific collective practice or decision-making.&lt;br /&gt;
Participation can make a process inclusive and democratic&lt;br /&gt;
It can make different voices and needs to be heard&lt;br /&gt;
The participatory projects vary regarding objectives, methods, tools, scale, subjects, goals, and expected results.&lt;br /&gt;
&lt;br /&gt;
Community participation, in general, and participatory design, specifically, are terms that, although broadly used, are not to this day fully defined. There are many ways in which participation can be implemented, and the projects of participatory design vary a lot in terms of their objectives, methods, tools, and results. &lt;br /&gt;
&lt;br /&gt;
Over the past decade, there has been a real shift towards more democratic and participatory decision-making processes. Among other institutions, the European Union (EU) promotes and develops participatory governance by meaningfully involving relevant stakeholders in all phases of the policy cycle, from identifying the problem to policy evaluation and recognising the added value of such engagement. This “participatory turn” is based on the consultation/participation methods of various citizens and social groups that have developed in the last decades. Yet, the process has been greatly enhanced by the explosion of new technologies and social networking tools over the last decade. &lt;br /&gt;
&lt;br /&gt;
Nevertheless, the idea of participation in planning and designing space started way back, in the 1950s and 1960s, following a discussion on community engagement and the activation of the city dwellers. This period as Marcus B. Lane (2005) puts it in his book [https://www.tandfonline.com/doi/abs/10.1080/00049180500325694 “Public Participation in Planning: an intellectual history”], marks also “perhaps the single most important ‘revolution’ in planning thought occurred in the late 1950s and 1960s”. According to him, it was at that time when, first in the US and then in Britain, systems or synoptic planning usurped blueprint planning. This - in his understanding - made geographers and urban planners able to work on another scale, which was impossible until then. It gave them the opportunity to approach the planning process from different points of view, using different data and being able to include other opinions and ideas. &lt;br /&gt;
&lt;br /&gt;
After some years the idea of the citizen’s participation in decision making and planning had gained important recognition. At that point, around 1970, criticism appeared on the field. An important voice was that of [https://www.tandfonline.com/doi/abs/10.1080/01944366908977225 Arnstein (1969)], who provocatively argued that “the idea of citizen participation is a little like eating spinach: no one is against it in principle because it is good for you” [https://www.tandfonline.com/doi/abs/10.1080/01944366908977225 (Arnstein 1969, p. 216)]. What Arnstein tried to do was to deliver a serious critique on the citizen participation as it was implemented in many urban planning programmes. In her opinion in many of those programmes, the people in charge, the policy makers, or the planners, did not really seek for public participation, but only for the public consensus that a pretence of participation would bring. Her main point was that for participation to be meaningful, there should also be a redistribution of power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image1.jpg| thumb | right | Collaborative mapping in Miro. The students design their schoolyard in Halandri Neighborhood, Athens. UIA project, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
In the last few years, many have tried to give the participation term a more comprehensive definition. One example is that of [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], who consider participatory planning as a &amp;quot;democratic process of lifelong learning, in which participants gain knowledge about themselves but also the values and views of other participants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], the participatory approaches in planning answer mainly to the needs of:&lt;br /&gt;
* Conflict management between the evolution of technology/science and society that has been developed since the midst 20th century.&lt;br /&gt;
* Management of environmental problems, especially from the 1960s and onwards.&lt;br /&gt;
&lt;br /&gt;
== '''The meaning of participation==&lt;br /&gt;
&lt;br /&gt;
A participatory activity/workshop/design is a methodology in which:&lt;br /&gt;
* The process is structured according to the basic objectives and activities of participation.&lt;br /&gt;
* The facilitators and participants collaborate in order to make a decision or develop a collective result on a problem/subject.&lt;br /&gt;
* A combination of specific techniques and tools is implemented.&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-02-25T12:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also presented as a [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice poster] at the ISUF 2023 conference.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs</id>
		<title>Category:4 Different examples of methodological frameworks and VFTs</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:4_Different_examples_of_methodological_frameworks_and_VFTs"/>
				<updated>2024-02-25T12:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section, this guide proposes:&lt;br /&gt;
&lt;br /&gt;
* Different methodological workflows and approaches that the project partners have developed and followed during their VFTs creation.&lt;br /&gt;
* Different examples of VFTs and experimentations created during the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by the University of Hamburg (UHH) ==&lt;br /&gt;
&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of field trip&lt;br /&gt;
* Getting to know digital tools&lt;br /&gt;
'''Familiarization with the tools'''&lt;br /&gt;
* Practicing&lt;br /&gt;
* Creating&lt;br /&gt;
'''Creating virtual field trip '''&lt;br /&gt;
* Content evaluation&lt;br /&gt;
'''Evaluation of virtual field trip '''&lt;br /&gt;
* Reflection&lt;br /&gt;
'''Opportunities of the virtual field trip'''&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/e22eea2046584d268799913b118f9db6 virtual field trip of Universität Hamburg] created for Athens, is participative and includes tools like LimeSurvey or filling the blank.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Paris Cité University (UPC) ==&lt;br /&gt;
'''Immersion'''&lt;br /&gt;
* Defining a topic and a research question&lt;br /&gt;
* Collecting data during a field trip&lt;br /&gt;
'''Interaction'''&lt;br /&gt;
* Analyzing data&lt;br /&gt;
* Discussing the results&lt;br /&gt;
'''Institutionalization'''&lt;br /&gt;
* Creating a virtual field trip&lt;br /&gt;
* Interaction&lt;br /&gt;
'''Implementation'''&lt;br /&gt;
* Presenting to other students the VFT&lt;br /&gt;
* Debating on it.&lt;br /&gt;
&lt;br /&gt;
The [https://view.genial.ly/6273da714f6de500187503be/interactive-image-fieldtrip-athens-v-global-final Université Paris Cité’s Athens Virtual Field Trip] is based on a sensory approach to the field. It is enhanced by artistic representations of the space.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by Eurogeo ==&lt;br /&gt;
'''Problem finding and purpose definition'''&lt;br /&gt;
* Problem identification &lt;br /&gt;
* Formulation of a guiding question&lt;br /&gt;
* Determination of the concrete place of the field trip&lt;br /&gt;
'''Getting to know digital tools'''&lt;br /&gt;
* Familiarization with the tools&lt;br /&gt;
* Practicing&lt;br /&gt;
'''Creation''' &lt;br /&gt;
* Creating the virtual field trip &lt;br /&gt;
'''Rethinking'''&lt;br /&gt;
* Opportunities for the virtual field trip&lt;br /&gt;
* Challenges of the virtual field trip&lt;br /&gt;
* Reflection of the learning process&lt;br /&gt;
&lt;br /&gt;
The [https://storymaps.arcgis.com/stories/6ebc963ffa0144aeba76a3e6b11dcbde Athens Virtual Field Trip developed by Eurogéo] is based on a more conceptual (with a heuristic map) and visual approach with visual panoramas of the area.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National University of Distance Education (Universidad Nacional de Educación a Distancia - UNED) ==&lt;br /&gt;
'''Identify the topic / Imagine your story'''&lt;br /&gt;
* What is the objective of the story?&lt;br /&gt;
* Who will be the audience?&lt;br /&gt;
* What kind of content do you plan to include?&lt;br /&gt;
&lt;br /&gt;
'''Collect data and resources / Create a content inventory'''&lt;br /&gt;
* Generate a narrative text.&lt;br /&gt;
* Gather multimedia information.&lt;br /&gt;
* Decide which type of map or maps you wish to use.&lt;br /&gt;
&lt;br /&gt;
'''Create the story on the Story Maps Platform'''&lt;br /&gt;
* Choose the platform (in this case: ArcGIS StoryMaps, but it is possible to use others such as Google Tour Builder or StoryMapJS).&lt;br /&gt;
* Utilize the interactive builder to assemble your story.&lt;br /&gt;
* Experiment with modifying the default content.&lt;br /&gt;
* Create an instant app or express map if desired.&lt;br /&gt;
&lt;br /&gt;
'''Simplify, refine the content and publish'''&lt;br /&gt;
* Adjust and refine the content of your story.&lt;br /&gt;
* Don't forget to make a call for action or ask for reflection.&lt;br /&gt;
* Verify that the text is written correctly and free from typos.&lt;br /&gt;
* Publish the story.&lt;br /&gt;
&lt;br /&gt;
'''Check / Testing and review'''&lt;br /&gt;
* Check all functionalities and ensure correct access using the provided links.&lt;br /&gt;
* Confirm that the display is accurate on more than one device.&lt;br /&gt;
* Seek third-party opinions for potential improvements or changes.&lt;br /&gt;
&lt;br /&gt;
'''Share, promote and update'''&lt;br /&gt;
* Define sharing options and republish your story.&lt;br /&gt;
* Share your story with your target audience.&lt;br /&gt;
* Promote it on social media or other communication channels.&lt;br /&gt;
* Maintain and update your story to ensure it remains relevant.&lt;br /&gt;
&lt;br /&gt;
== Workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace ==&lt;br /&gt;
&lt;br /&gt;
* ''' Introduction, describing the research framework:''' &lt;br /&gt;
Describe the research motives, problem/issue that you addressing, as well as the research objectives and the research questions&lt;br /&gt;
* '''Background, formulated by secondary sources:''' &lt;br /&gt;
Explore secondary sources (coming from literature or other sources) to describe the theoretical, conceptual and geographical background of your work&lt;br /&gt;
* ''' Your Narrative (Findings and Results), as framed by your primary data:''' &lt;br /&gt;
In this step, form your storymap's narrative, using the primary data that you have collected&lt;br /&gt;
* ''' Critical self-reflection and Concluding remarks:''' &lt;br /&gt;
This step refers to the conclusion of the storymap&lt;br /&gt;
* ''' References, Bibliography, Relevant Readings, and Additional Material:''' &lt;br /&gt;
All references and sources used for the storymap should be included, as well as additional relevant readings and other useful material. &lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/0beT1q Commonspace has developed an Athens virtual field trip] on the scenes of everyday life with both an interpretation of spatial practices and an illustrated road trip.&lt;br /&gt;
&lt;br /&gt;
[https://arcg.is/5re4a0 NTUA’s virtual field trip] focuses on the diverse aspects of Athens's &amp;quot;sustainable&amp;quot; urban form put in perspective with a spatial reading of the city. It was also [https://www.researchgate.net/publication/378035665_The_diverse_aspects_of_Athens_sustainable_urban_form_A_Virtual_Field_Trip_as_an_innovative_educational_practice presented as a poster at the ISUF 2023 conference].   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Image10.jpg | thumb | right | conceptual diagram depicting the workflow proposed by National Technical University of Athens (NTUA) &amp;amp; commonspace, Source: NTUA &amp;amp; commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process</id>
		<title>Category:1 What is a participatory process</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process"/>
				<updated>2024-02-25T11:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* The meaning of participation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''What is participation?==&lt;br /&gt;
&lt;br /&gt;
Participation, in general, is a structured methodology involving a community/group of people in a specific collective practice or decision-making.&lt;br /&gt;
Participation can make a process inclusive and democratic&lt;br /&gt;
It can make different voices and needs to be heard&lt;br /&gt;
The participatory projects vary regarding objectives, methods, tools, scale, subjects, goals, and expected results.&lt;br /&gt;
Community participation, in general, and participatory design, specifically, are terms that, although broadly used, are not to this day fully defined. The ways participation can be implemented are many, and the projects of participatory design vary a lot as far as their objectives, methods, tools, and results are concerned. &lt;br /&gt;
[[File:Image1.jpg| thumb | right | Collaborative mapping in Miro. The students design their schoolyard in Halandri Neighborhood, Athens. UIA project, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
In the last few years, many have tried to give the participation term a more comprehensive definition. One example is that of [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], who consider participatory planning as a &amp;quot;democratic process of lifelong learning, in which participants gain knowledge about themselves but also the values and views of other participants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], the participatory approaches in planning answer mainly to the needs of:&lt;br /&gt;
* Conflict management between the evolution of technology/science and society that has been developed since the midst 20th century.&lt;br /&gt;
* Management of environmental problems, especially from the 1960s and onwards.&lt;br /&gt;
&lt;br /&gt;
== '''The meaning of participation==&lt;br /&gt;
&lt;br /&gt;
A participatory activity/workshop/design is a methodology in which:&lt;br /&gt;
* The process is structured according to the basic objectives and activities of participation.&lt;br /&gt;
* The facilitators and participants collaborate in order to make a decision or develop a collective result on a problem/subject.&lt;br /&gt;
* A combination of specific techniques and tools is implemented.&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process</id>
		<title>Category:1 What is a participatory process</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process"/>
				<updated>2024-02-25T11:18:56Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* The meaning of participation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''What is participation?==&lt;br /&gt;
&lt;br /&gt;
Participation, in general, is a structured methodology involving a community/group of people in a specific collective practice or decision-making.&lt;br /&gt;
Participation can make a process inclusive and democratic&lt;br /&gt;
It can make different voices and needs to be heard&lt;br /&gt;
The participatory projects vary regarding objectives, methods, tools, scale, subjects, goals, and expected results.&lt;br /&gt;
Community participation, in general, and participatory design, specifically, are terms that, although broadly used, are not to this day fully defined. The ways participation can be implemented are many, and the projects of participatory design vary a lot as far as their objectives, methods, tools, and results are concerned. &lt;br /&gt;
[[File:Image1.jpg| thumb | right | Collaborative mapping in Miro. The students design their schoolyard in Halandri Neighborhood, Athens. UIA project, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
In the last few years, many have tried to give the participation term a more comprehensive definition. One example is that of [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], who consider participatory planning as a &amp;quot;democratic process of lifelong learning, in which participants gain knowledge about themselves but also the values and views of other participants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], the participatory approaches in planning answer mainly to the needs of:&lt;br /&gt;
* Conflict management between the evolution of technology/science and society that has been developed since the midst 20th century.&lt;br /&gt;
* Management of environmental problems, especially from the 1960s and onwards.&lt;br /&gt;
&lt;br /&gt;
== '''The meaning of participation==&lt;br /&gt;
&lt;br /&gt;
A participatory activity/workshop/design is a methodology in which:&lt;br /&gt;
* The process is structured according to the basic objectives and activities of participation.&lt;br /&gt;
* The facilitators and participants collaborate in order to make a decision or develop a collective result on a problem/subject.&lt;br /&gt;
&lt;br /&gt;
A combination of specific techniques and tools is implemented.&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process</id>
		<title>Category:1 What is a participatory process</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process"/>
				<updated>2024-02-25T11:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* What is participation? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''What is participation?==&lt;br /&gt;
&lt;br /&gt;
Participation, in general, is a structured methodology involving a community/group of people in a specific collective practice or decision-making.&lt;br /&gt;
Participation can make a process inclusive and democratic&lt;br /&gt;
It can make different voices and needs to be heard&lt;br /&gt;
The participatory projects vary regarding objectives, methods, tools, scale, subjects, goals, and expected results.&lt;br /&gt;
Community participation, in general, and participatory design, specifically, are terms that, although broadly used, are not to this day fully defined. The ways participation can be implemented are many, and the projects of participatory design vary a lot as far as their objectives, methods, tools, and results are concerned. &lt;br /&gt;
[[File:Image1.jpg| thumb | right | Collaborative mapping in Miro. The students design their schoolyard in Halandri Neighborhood, Athens. UIA project, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
In the last few years, many have tried to give the participation term a more comprehensive definition. One example is that of [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], who consider participatory planning as a &amp;quot;democratic process of lifelong learning, in which participants gain knowledge about themselves but also the values and views of other participants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], the participatory approaches in planning answer mainly to the needs of:&lt;br /&gt;
* Conflict management between the evolution of technology/science and society that has been developed since the midst 20th century.&lt;br /&gt;
* Management of environmental problems, especially from the 1960s and onwards.&lt;br /&gt;
&lt;br /&gt;
== '''The meaning of participation==&lt;br /&gt;
&lt;br /&gt;
A participatory activity/workshop/design is a methodology in which:&lt;br /&gt;
&lt;br /&gt;
1. The process is structured according to the basic objectives and activities of participation.&lt;br /&gt;
&lt;br /&gt;
2. The facilitators and participants collaborate in order to make a decision or develop a collective result on a problem/subject.&lt;br /&gt;
&lt;br /&gt;
A combination of specific techniques and tools is implemented.&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process</id>
		<title>Category:1 What is a participatory process</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:1_What_is_a_participatory_process"/>
				<updated>2024-02-25T11:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* What is participation? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''What is participation?==&lt;br /&gt;
&lt;br /&gt;
Participation in general is a structured methodology involving a community/group of people in a specific collective practice or decision-making.&lt;br /&gt;
Participation can make a process inclusive and democratic&lt;br /&gt;
It can make different voices and needs to be heard&lt;br /&gt;
The participatory projects vary regarding objectives, methods, tools, scale, subjects, goals, and expected results.&lt;br /&gt;
Community participation, in general, and participatory design, specifically, are terms that, although broadly used, are not to this day fully defined. The ways participation can be implemented are many, and the projects of participatory design vary a lot as far as their objectives, methods, tools, and results are concerned. &lt;br /&gt;
[[File:Image1.jpg| thumb | right | Collaborative mapping in Miro. The students design their schoolyard in Halandri Neighborhood, Athens. UIA project, source: commonspace]]&lt;br /&gt;
&lt;br /&gt;
The last years, many have tried to give the participation term a more comprehensive definition. One example is that of [https://kritiki.gr/product/chorotaxikos-schediasmos/ Giaoutzi and Stratigea (2011)], who consider participatory planning as a &amp;quot;democratic process of lifelong learning, in which participants gain knowledge about themselves but also the values and views of other participants&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to Stratigea the participatory approaches in planning answers mainly to the needs of:&lt;br /&gt;
&lt;br /&gt;
1. Conflict management between the evolution of technology / science and society that has been developed since the midst 20th century.&lt;br /&gt;
&lt;br /&gt;
2. Management of environmental problems, especially from the 1960s and onwards.&lt;br /&gt;
&lt;br /&gt;
== '''The meaning of participation==&lt;br /&gt;
&lt;br /&gt;
A participatory activity/workshop/design is a methodology in which:&lt;br /&gt;
&lt;br /&gt;
1. The process is structured according to the basic objectives and activities of participation.&lt;br /&gt;
&lt;br /&gt;
2. The facilitators and participants collaborate in order to make a decision or develop a collective result on a problem/subject.&lt;br /&gt;
&lt;br /&gt;
A combination of specific techniques and tools is implemented.&lt;br /&gt;
[[File:Image2.jpg| thumb | Problems and ideas collective mapping with the residents in Halandri Neighborhood, Athens, source: commonspace]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T11:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Data collection and Mobile data collection tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storytelling and story map tools'''&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Consultation and Voting tools '''&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T11:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Data collection and Mobile data collection tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storytelling and story map tools'''&lt;br /&gt;
&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
'''Consultation and Voting tools '''&lt;br /&gt;
&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
&lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T11:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Data collection and Mobile data collection tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;br /&gt;
&lt;br /&gt;
'''Data collection and Mobile data collection tools'''&lt;br /&gt;
* [https://repository.participatorylab.org/dataset/platform participatory Lab web-GIS platform]   &lt;br /&gt;
* [https://play.google.com/store/apps/details?id=np.com.softwel.swmaps SW Maps] for Geo-data Collection&lt;br /&gt;
* [https://qfield.org/ Q field]: App for Geottaged photos, videos and data collection on the filed&lt;br /&gt;
* [https://survey123.arcgis.com/ Arc-GIS Survey 123] for creating predefined forms&lt;br /&gt;
* [https://www.devicemagic.com/ Device Magic] for pre-filling form data (free for one device)&lt;br /&gt;
* [https://www.kobotoolbox.org/ KoboToolbox] a data collection, management, and visualization platform used globally for research and social good. &lt;br /&gt;
* [https://www.fastfieldforms.com/ Fast Field] A complete and fully customizable online tool to transform your paper forms into mobile forms.&lt;br /&gt;
* [https://www.zonkafeedback.com/ Zonka Feedback] for creating surveys and receiving feedback&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Storytelling and story map tools'''&lt;br /&gt;
Here you have some tools to build and narrate your story or create a story map:&lt;br /&gt;
* [https://www.arcgis.com/index.html ArcGIS Online]&lt;br /&gt;
* [https://carto.com/blog/odyssey-js-learn-to-create-interactive-stories CartoDB Odyssey (Carto)] &lt;br /&gt;
* [https://knightlab.northwestern.edu/ KnightLab, by Northwestern University, Chicago - San Francisco]: See a tutorial on how to create your own storymap in KnightLab [https://www.youtube.com/watch?v=CGTvnlcUmoE here] &lt;br /&gt;
* [https://timemapper.okfnlabs.org/ TimeMapper by OpenKnowledge Foundation Labs]&lt;br /&gt;
* [https://flourish.studio/ Flourish] &lt;br /&gt;
* [https://genial.ly/ Genially] See a tutorial for Genially [https://www.youtube.com/watch?v=3cez5adqYwE here]&lt;br /&gt;
&lt;br /&gt;
'''Consultation and Voting tools '''&lt;br /&gt;
Consultation is an essential process of the participatory approach as it allows different voices to be heard. All the results and materials often go under voting by the participants to approve them or choose their favorites among them. Voting surveys are also helpful for arranging meetings or other logistic matters of the project that need to be determined. &lt;br /&gt;
Here you have some online voting tools:&lt;br /&gt;
* [https://trello.com/home Trello]&lt;br /&gt;
* [https://framadate.org/abc/en/ Framadate] &lt;br /&gt;
* [https://framapad.org/abc/en/ Framapad] &lt;br /&gt;
* [https://www.jotform.com/ Jotform]&lt;br /&gt;
* [https://ahaslides.com/ Ahaslides]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Collaborative SWOT analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:55:15Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Collaborative SWOT analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | left | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data collection and Mobile data collection tools ==&lt;br /&gt;
The data collection is a crucial step of a participatory project. During this process, the participants and the facilitators collect all the qualitative and quantitative information that will define the results of the whole project. Some common data collection methods include surveys, interviews, observations, experiments, focus groups, questionnaires, and secondary data analysis. &lt;br /&gt;
Mobile Data Collection (MDC) uses mobile phones, tablets, or personal digital assistants for data collection. MDC can benefit the evaluator by collecting quantitative data for their evaluation or abstracting data for an assessment. &lt;br /&gt;
There are many mobile phone applications (referred to as platforms) that will allow you to build a mobile data collection survey. These platforms will allow you to customize the survey to collect specific data as required, such as photographs, information from a list selection, voice recordings, GPS coordinates, etc. Platforms vary in ease of use, cost, and features [https://www.betterevaluation.org/methods-approaches/methods/mobile-data-collection]. &lt;br /&gt;
&lt;br /&gt;
'''Tips for field data collection: '''&lt;br /&gt;
* Why to collect data in the field [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Create a form and fill it (ONA) [https://www.youtube.com/watch?v=TzabsZ-BkUc&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=1&amp;amp;t=35s]  &lt;br /&gt;
* Fill in your device (ODK Collect) [https://www.youtube.com/watch?v=MK1_rED0klY&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=3]  &lt;br /&gt;
* See the results on the ONA viewer [https://www.youtube.com/watch?v=qpsiyvMatrU&amp;amp;list=PLQYkLC_E3msUjF4H7LfvI7zP3MkRkGuRc&amp;amp;index=4]&lt;br /&gt;
* How to use Survey123 [https://www.youtube.com/watch?v=uKXcTgoTwn0&amp;amp;list=PLQYkLC_E3msXWI7sZjnJgb717E9HldC0I&amp;amp;index=5]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Sensory mapping (sensations, perspective, sentiments) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | left | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Sensory mapping (sensations, perspective, sentiments) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | centre | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | centre | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | left | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:49:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Sensory mapping (sensations, perspective, sentiments) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | left | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Sensory mapping (sensations, perspective, sentiments) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | left | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Sensory mapping (sensations, perspective, sentiments) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | left | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | left | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | left | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Collaborative SWOT analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | left | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	<entry>
		<id>http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools</id>
		<title>Category:5 Categories and examples of participatory tools</title>
		<link rel="alternate" type="text/html" href="http://147.102.106.47/vg/wiki/index.php/Category:5_Categories_and_examples_of_participatory_tools"/>
				<updated>2024-02-25T10:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;Yannis: /* Collaborative SWOT analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aspiration mapping, brainstorming &amp;amp; Co-design of field trips and excursions ==&lt;br /&gt;
&lt;br /&gt;
Brainstorming, ideas co-reflection, and collaborative goal and concept formation occur during the co-design of a field trip. The participants need a place and different methods to inspire them to discuss, think, and share ideas. Here, you have some tools and proposed techniques for brainstorming and collaborative design.&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.miro.com/ Miro:]''' An online collaborative whiteboarding platform that permits distributed teams to work easily and effectively together. In Miro, you can find interesting icebreaker games and other collective exercises. Take a look at the predefined templates. For example, in the following link, you can find an icebreaker game in Miro [https://miro.com/app/board/o9J_lE8_ef4=/]  &lt;br /&gt;
* '''[https://quickdraw.withgoogle.com/ Quickdraw:]'''  An A.I experiment based on machine learning. An open-source material full of not-so-big data, but really engaging for students to learn how to draw and play at the same time. &lt;br /&gt;
* '''[https://support.google.com/jamboard/answer/7424836?hl=en Jamboard:]'''  A cloud-based application that permits visual collaboration between users in real time. It gets participants collaborating in an innovative way. It is also accessible from a web browser&lt;br /&gt;
* '''[https://bigbluebutton.org/ Bigbluebutton]:''' A web conferencing system created for online learning. It permits teachers or facilitators to share their audio, chat, videos, and desktop with their students/participants. &lt;br /&gt;
* '''[https://repository.participatorylab.org/dataset/problem_tree Problem tree/tree of ideas]:'''  The Problem Tree/tree of ideas is a method of recording a problem or giving ideas on a specific subject. In this exercise technique, the problems are recorded on a tree diagram, most of the time in the form of positives/negatives/ideas.&lt;br /&gt;
* '''[https://sketchboard.io/ Sketchboard Sketchboard]:'''  is a Finish-based company that has created a visual planning tool mainly used by those working in research or education, by software developers and those working in labs. Sketchboard is an online tool for collaboration that permits to assist colleagues to understand each other’s ideas.&lt;br /&gt;
* '''[https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/ Aspiration mapping]''': Here you have an interesting aspiration mapping toolkit [https://connect2aspire.lboro.ac.uk/outcomes/aspirations-mapping-toolkit/]&lt;br /&gt;
&lt;br /&gt;
== Sensory mapping (sensations, perspective, sentiments) ==&lt;br /&gt;
Sensory studies are important to develop an understanding of the relationship between people and the built environment. &lt;br /&gt;
Senses have a crucial role in the definition of space and place. The identity of a space is not a static structure, and can vary from one social context to another [https://bac-lac.on.worldcat.org/oclc/300946176 (Relph, 1976)]. &lt;br /&gt;
Maps have been considered as means of graphic communication using abstraction, representation and design to convey a message to a community of users [https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408 (MacEachren, 2004)]. From this perspective, the role of representation in mapping is as a means for communicating spatial data in an effective way. &lt;br /&gt;
Most of the technics used in contemporary scientific visualization have relied on mapping methods to provide their initial model. Beyond its role as a tool for representation, the map is referred to as a metaphor for the presentation and representation of spatial and non-spatial data. It advocates the representation and examination of complex information that can be mapped to display different aspects of spatial environments [https://www.tandfonline.com/doi/abs/10.1559/152304001782174005 (Fairbairn, et al., 2001)]. Τhe mapping of sentiments and senses can be a useful tool that reflects the image of the city and the way that users perceive public space.&lt;br /&gt;
The identity of a city is not only defined by its visual, physical features and its appearance but also by its other sensory elements. Sensory mapping is a creative way for participants to co-create a collective mosaic of their public space conception. [https://www.sensorytrust.org.uk/resources/guidance/sensory-mapping Here] you can find more ideas and information about sensory mapping.&lt;br /&gt;
&lt;br /&gt;
* '''Mind maps/mental maps''': Mind mapping is a visual method to represent information and can be used to effectively brainstorm and structure ideas. In its purest form, mind maps are a means to get information in your brain out in front of you [https://talentnook.com/blog/mind-mapping-using-mind-maps-to-enhance-student-learning]. [https://zapier.com/blog/best-mind-mapping-software/ Here] you can find information about mind mapping and mind mapping online tools.  &lt;br /&gt;
* '''[https://simplemind.eu/ Simple mind:]'''  An app for mind mapping&lt;br /&gt;
* '''[https://cmap.ihmc.us/ Cmap Concept maps]''':  Cmap software is a result of research conducted at the Florida Institute for Human &amp;amp; Machine Cognition (IHMC). It empowers users to construct, navigate, share and criticize knowledge models&lt;br /&gt;
* '''[https://lucid.app/documents#/documents?folder_id=recent Lucid:]''' Mind mapping app &lt;br /&gt;
* '''Photovoice method:''' A research method in which participants take pictures to illustrate their situations. Instructions [https://ctb.ku.edu/en/table-of-contents/assessment/assessing-community-needs-and-resources/photovoice/main here].&lt;br /&gt;
[[File:Image11.jpg | thumb | right | A mind map example, source: simple mind https://simplemind.eu/]]&lt;br /&gt;
[[File:Image12.jpg | thumb | right | Cartography as a process of graphic communication, source: MacEachren, A., 2004 https://www.guilford.com/books/How-Maps-Work/Alan-MacEachren/9781572300408]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Collaborative SWOT analysis ==&lt;br /&gt;
'''SWOT analysis''' is a tool that can be used in public space recognition and during the recording of issues related to developing a strategy. It is widely used in different professional and scientific sectors as this method maps an issue/problem easily, in-depth, and mainly with broad participation.&lt;br /&gt;
&lt;br /&gt;
* The acronym SWOT comes from the English: Strengths, Weaknesses, Opportunities, Threats (respectively in Greek: strengths, weaknesses, other words, threats)&lt;br /&gt;
* '''Examples and instructions''': https://repository.participatorylab.org/dataset/swot &lt;br /&gt;
* '''“How to perform a SWOT analysis”''' video with simple steps: https://www.youtube.com/watch?v=I_6AVRGLXGA&lt;br /&gt;
[[File:Image13.jpg | thumb | right | A SWOT template, source: https://www.stakeholdermap.com/business-templates/excel-swot-analysis-template.html]]&lt;/div&gt;</summary>
		<author><name>Yannis</name></author>	</entry>

	</feed>